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Node to control a Timeline (PlayableDirector)  

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Martin Leissler
(@el_profesor)
New Member
Joined: 1 year ago
Posts: 3
28/08/2020 3:52 pm  

I've added a node that controls a PlayableDirector on a GameObject. With a drop-down box you can choose to Play, Stop, Pause, or Resume a given Timeline.

You can download it here as a zip archive. It contains a new variable type FRPlayableDirector and the TimelineControl node itself. Just unzip and drag to your Assets folder with FlowReactor installed of course.

Have fun playing Timelines from your FlowReactor graphs!

Upcoming: Custom Timeline track to fire a FlowReactor event that you can catch with an EventListener node.

 

 

This topic was modified 1 year ago 3 times by Martin Leissler

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Martin Leissler
(@el_profesor)
New Member
Joined: 1 year ago
Posts: 3
14/09/2020 5:12 pm  

@cangcloud2020: Right now this node can only be used to start/stop/resume a timeline animation from a FlowReactor node. 
For complete control it would need two more things:

  • A FlowReactor node to wait for a certain timeline signal to occur, so you can sync animated sequences with a flow
  • Custom Timeline track to call FlowReactor custom events from a timeline 

If I can find the time I'll add those to the package too.

I'm not sure I understand your point about the UI control and pause state.

- Martin

This post was modified 1 year ago by Martin Leissler

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Martin Leissler
(@el_profesor)
New Member
Joined: 1 year ago
Posts: 3
15/09/2020 1:36 pm  

@cangcloud2020 Unfortunately I don't have Google Drive. Maybe you can use a VPN?


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